Curse of the Crimson Throne
Wererats are quite unlike other lycanthropes in several ways. First, wererats are among the cleverest and most ambitious of lycanthropes, as their bestial and hybrid forms are weak in comparison to other were-creatures. Thus, they must be stealthy and cunning to survive. Secondly, their communities are much larger, and groups of several dozen wererats are not uncommon—some large cities contain groups of hundreds. But of perhaps the greatest benefit to these insidious lycanthropes is that their animal form is an unremarkable one. People tend to notice wolves or tigers, but rats are commonplace. Wererats can therefore
hide in plain sight.
Every slum, market, sewer, tomb, and tenement could be a wererat lair. Wererats’ make excellent spies and thieves, so many wererats operate as gangs or thieves’ guilds in large cities. They can sneak into their target’s house to pilfer his secrets and gold, or to spread disease among his household. They still have to be careful, though—if a wererat infestation is discovered, it is invariably disastrous for both rats and citizens alike. Many wererats will be destroyed, but the city typically tears itself apart in a paroxysm of paranoia and distrust.
The most successful and long-lived wererat dynasties are therefore extremely conservative. They are ruled by a head wererat, who dictates who can be infected and who must be killed to protect the family secret.
Seven Days to the Grave
After an angry mob executed one of their kind, some of the Wererats are preparing for a war against the surface after being rallied by Girrigz. The party went down into the sewers and vanquished the leadership and those loyal to him, thus crushing the rebellion before it began.